Let's not fall behind even more, shall we? Roadmap: - [x] v0.0.8 - [x] `glfw` additions - [x] v0.0.9 - [x] `ImageProcessing` namespace - [x] `maxBitmapSize` replaced - [x] FFI aliases - [x] v0.0.10 - [x] `ImageProcessing` updates (TGA) - [x] `stbi` additions (swap pixel format) - [ ] v0.0.11 - [ ] `iconv` bindings - [ ] `transform` additions - [ ] v0.0.12 - [ ] `crypto` library - [ ] `iconv` API changes - [ ] v0.0.13 - [ ] GLFW bindings got more windowing functions - [ ] `miniz` parameter swapped (no default IV necessary) - [ ] v0.0.14 - [ ] `table.count` added - [ ] `iconv` API changes (return values) - [ ] v0.0.15 - [ ] `etrace` library - [ ] `table.copy` and `table.scopy` - [ ] v0.0.16 - [ ] `rml` bindings - [ ] `labsound` bindings - [ ] `glfwSetWindowIcon` added to the GLFW bindings - [ ] v0.0.17 - [ ] `utf8` library - [ ] `oop` library - [ ] Global aliases for `oop` primitives - [ ] `transform.strip` - [ ] `lpeg` library - [ ] `uuid.create` alias - [ ] `extend` (global alias) removed - [ ] v0.0.18 - [ ] `PannerNode` and other spatialization APIs (`labsound` bindings) - [ ] `assertApproximatelyEquals` - [ ] Native `wgpu` extensions, types, and enums - [ ] v0.0.19 - [ ] See changelog (lots of changes) - [ ] v0.0.20 - [ ] See changelog (lots of changes) Perhaps luadox can make it a bit easier now with the JSON export (needs more prototyping). --- Diffs: * https://github.com/evo-lua/evo-runtime/compare/v0.0.7...v0.0.8 * https://github.com/evo-lua/evo-runtime/compare/v0.0.8...v0.0.9 * https://github.com/evo-lua/evo-runtime/compare/v0.0.9...v0.0.10 * https://github.com/evo-lua/evo-runtime/compare/v0.0.10...v0.0.11 * https://github.com/evo-lua/evo-runtime/compare/v0.0.11...v0.0.12 * https://github.com/evo-lua/evo-runtime/compare/v0.0.12...v0.0.13 * https://github.com/evo-lua/evo-runtime/compare/v0.0.13...v0.0.14 * https://github.com/evo-lua/evo-runtime/compare/v0.0.14...v0.0.15 * https://github.com/evo-lua/evo-runtime/compare/v0.0.15...v0.0.16 * https://github.com/evo-lua/evo-runtime/compare/v0.0.16...v0.0.17 * https://github.com/evo-lua/evo-runtime/compare/v0.0.17...v0.0.18 * https://github.com/evo-lua/evo-runtime/compare/v0.0.18...v0.0.19 * https://github.com/evo-lua/evo-runtime/compare/v0.0.19...v0.0.20 * https://github.com/evo-lua/evo-runtime/compare/v0.0.20...v0.0.21
Let's not fall behind even more, shall we?
Roadmap:
glfwadditionsImageProcessingnamespacemaxBitmapSizereplacedImageProcessingupdates (TGA)stbiadditions (swap pixel format)iconvbindingstransformadditionscryptolibraryiconvAPI changesminizparameter swapped (no default IV necessary)table.countaddediconvAPI changes (return values)etracelibrarytable.copyandtable.scopyrmlbindingslabsoundbindingsglfwSetWindowIconadded to the GLFW bindingsutf8libraryooplibraryoopprimitivestransform.striplpeglibraryuuid.createaliasextend(global alias) removedPannerNodeand other spatialization APIs (labsoundbindings)assertApproximatelyEqualswgpuextensions, types, and enumsPerhaps luadox can make it a bit easier now with the JSON export (needs more prototyping).
Diffs: