Releases: ScriptedEvents/ScriptedEventsReloaded
Version 0.16.0 - Experimental 2
Version 0.16 is a landmark release that fundamentally transforms how you write SER scripts. We've overhauled the syntax to make your code cleaner, more intuitive, and more powerful than ever before. Say goodbye to excessive brackets and hello to modern, readable scripting.
Warmly welcome @RetroReul - newest SER contributor!
Retro is behind most of the new methods and properties in version 0.16! Glad to have you on our team :)
The Arrow Operator (->)
The most significant change in v0.16 replaces clunky method calls with the elegant arrow operator. This single character revolutionizes how you access data throughout your scripts.
Cleaner Variable Definitions
No more wrapping properties in curly braces just to assign them to variables:
- Old Syntax:
$name = {@plr name} - New Syntax:
$name = @plr -> name
Goodbye Redundant Info Methods
Specialized methods like ItemInfo, DamageInfo, and PickupInfo are now history:
- Old (Item):
$type = ItemInfo *item type - New (Item):
$type = *item -> type - Old (Pickup):
@owner = PickupInfo *pickup lastOwner - New (Pickup):
@owner = *pickup -> lastOwner
Direct Property Access Revolution
SER now automatically scans game objects and exposes all their properties directly. No more waiting for developers to add specific properties-if it exists in the game's source code, you can access it:
# Access any property of any game object
$customProp = *reference -> somePropertyFromGameCode
All available properties are also searchable via serhelp properties command - use e.g. serhelp properties room and see for yourself!
SER Values Get Superpowers
Methods like DurationInfo and TextLength are now built-in properties:
- Old:
$seconds = DurationInfo $duration totalSeconds - New:
$seconds = $duration -> totalSeconds - Old:
$length = TextLength $text - New:
$length = $text -> length
Property Chaining Mastery
Drill through multiple objects in a single, readable line:
- New:
$nameLengthOdd = @sender -> name -> length -> isOdd - New:
$roomName = @plr -> roomRef -> name
Enhanced Player Control
Stamina System
Full control over player stamina with regeneration delay options:
Stamina set @plr 50% true # Set to 50%, delay regeneration
Stamina add @plr 30% # Add 30% stamina
Stamina remove @plr 20% # Remove 20% stamina
Enhanced Movement
Jump @plr 2.5 # Make player jump with 2.5x strength
Visual Feedback
ShowHitMarker @plr 3.5 false # Critical hit marker, no audio
New Player Properties
Access comprehensive player state information:
if {@plr -> isSpeaking} is true
Print "Player is talking"
end
$unit = @plr -> unit # Returns e.g. "FOXTROT-03" for NTF
$color = @plr -> roleColor # Hex value of role color
New Properties Added:
isSpeaking- Whether player is using voice chatisSpectatable- Whether player can be spectatedisJumping- Whether player is currently jumpingisGrounded- Whether player is on the groundmovementState- Current movement statelifeId- Unique life identifierunitId- Unit identifier (e.g., 03)unit- Full unit name (e.g., "FOXTROT-03")
New Methods & Game Integration
Environmental Interactions
SetElevatorText "EMERGENCY ONLY" # Custom elevator panel text
PryGate GateA true # Pry gate with button effects
Player Management
ForceEquip @plr KeycardO5 # Force equip item like RA command
World Objects
CreateRagdoll ClassD "Victim" 10 5 2 # Spawn ragdoll at coordinates
Utility Methods
if {ContainsText $text "secret"} is true
Print "Found secret!"
end
if {SpeakerExists "AnnouncementSystem"} is true
PlayAudio "AnnouncementSystem" "alarm"
end
if {ScriptExists "myScript"} is false
Print "Script not found!"
end
Streamlined Syntax & Flow Control
Math Without Parentheses
The bracket tax on math expressions is gone:
- Old:
$five = (2 + 3) - New:
$five = 2 + 3
Inline with Statements
Keep your loops and functions clean and compact:
# Loop with player iteration
over @all with @plr
Print {@plr -> name}
end
# Function with parameters
func $Add with $a $b
return $a + $b
end
# Repeat with iteration counter
repeat 5 with $i
Print "Iteration {$i}"
end
Keywords Replace Methods
Yield commands are now proper keywords for better flow control:
- Old:
Wait 5s - New:
wait 5s - Old:
WaitUntil ({AmountOf @all} is 0) - New:
wait_until {AmountOf @all} is 0
Inline Comments
Document your code as you write it:
Print "Hello" # Greet the player
if $hp < 20 # Critical health check
Heal @sender 100 # Heal player
end
Built-in Effect System
Base-game status effects are now natively supported! No more EXILED dependency for basic effect management:
# Apply base-game effects
GiveEffect @plr Bleeding 5s # Apply bleeding for 5 seconds
RemoveEffect @plr Bleeding # Remove bleeding effect
Effect Properties
&effects = @plr -> effects # Collection of active effect names
&effectRefs = @plr -> effectReferences # Collection of effect references
Enhanced Door Properties
if {*door -> isGate} is true
Print "This is a gate!"
end
if {*door -> isBreakable} is true
Print "This door can be broken!"
end
if {*door -> isCheckpoint} is true
Print "This is a part of a checkpoint!"
end
Other Notable Changes
Spawn Wave Control
SpawnWave ntfSpawnWave # Spawn NTF wave
Interactable Toy Management
SetInteractableProperties *toy Box 5s true # Modify interactable toy behavior
Improved Audio System
Improved LoadAudio method with better file handling and clearer documentation.
Enhanced Event Information
serhelp now shows whether events are cancellable for better event handling.
Updated Examples
All example scripts updated to use new syntax and moved to a custom folder for easy GitHub access.
Complete Documentation
Added llms-full.md with the entire SER language specification for AI-assisted development.
Version 0.16.0 - Experimental
SER v0.16: The Syntax Update
Version 0.16 is a major quality-of-life overhaul designed to make your scripts look more like modern code and less like a sea of brackets. We’ve focused on "syntactic sugar" to reduce typing and improve readability across the board.
💎 The Property Revolution (->)
The most significant change in v0.16 is how you access data. We are moving away from clunky method calls and bracketed properties in favor of the arrow operator.
Property Access in Variables
You no longer need to wrap properties in curly braces when defining variables.
- Old Syntax:
$name = {@plr name} - New Syntax:
$name = @plr -> name
Replacing <Type>Info Methods for References
Specialized info methods (like ItemInfo, DamageInfo, or PickupInfo) have been deprecated or removed in favor of the more intuitive arrow syntax.
- Old (Item):
$type = ItemInfo *item type - New (Item):
$type = *item -> type - Old (Pickup):
@owner = PickupInfo *pickup lastOwner - New (Pickup):
@owner = *pickup -> lastOwner
Direct Property Access
SER now scans references to give you direct access to their underlying properties. You are no longer limited to properties manually added by developers—if it exists in the source code, you can grab it with the -> operator. This opens up deep script customization for almost any game object.
SER Values have Properties
Methods like DurationInfo have been removed in favor of having direct properties of SER values.
- Old:
$seconds = DurationInfo $duration totalSeconds - New:
$seconds = $duration -> totalSeconds - Old:
$length = TextLength $text - New:
$length = $text -> length
Property Chaining
You can now drill down through multiple objects in a single line of code.
- New Capability:
$nameLengthOdd = @sender -> name -> length -> isOdd
⏳ Keyword Rework: wait and wait_until
We have transitioned yielding commands from Methods to Keywords. This better represents their role in controlling the script's internal execution flow. Note the shift to lowercase.
- Old Syntax:
Wait 5s - New Syntax:
wait 5s - Old Syntax:
WaitUntil ({AmountOf @all} is 0) - New Syntax:
wait_until {AmountOf @all} is 0
🧹 Streamlined Logic & Expressions
Math Without the "Bracket Tax"
Math expressions in variable definitions are now much cleaner. The engine is now smart enough to parse these without requiring parentheses.
- Old Syntax:
$five = (2 + 3) - New Syntax:
$five = 2 + 3
Inline with Statements
To keep your loops and functions compact, the with keyword can now reside on the same line as the header.
- Old (Loop):
over @all with @plr ... end - New (Loop):
over @all with @plr ... end - Old (Function):
func $Add with $a $b ... end - New (Function):
func $Add with $a $b ... end
📝 Modern Scripting Comforts
Inline Comments
You can finally document your code as you write it. Inline comments are now fully supported using the # symbol.
- Example:
Print "Hello" # This method prints "Hello" - Example:
if $x > $y # Check if $x is bigger than $y
The VSCode color extension
The extension will soon be recieving an update to properly handle the new syntax, but it is not ready yet.
Version 0.15.1
Fixes
- Fixed
returnandbreakkeywords not terminating functions until a yield - Fixed Exiled being requried to load the plugin (again)
- Fixed
SetToyRotationandSetToyScaleoperating on Exiled toys instead of LabApi toys - FIxed
addDurationIfActiveargument inGiveEffectMethodmethod not being applied correctly - Fixed invalid database storing of text values (@Tosoks67)
Additions
- Added the ability to get the type of error and stack trace of the error in
on_errorstatement (@Tosoks67)attempt ... on_error # 👇 👇 with $message $type $stackTrace ... end - Added
colorvalue type (part of literal values)# this creates a red color value $color = ff0000 - Added
SetSpectatabilitymethod - Added
RemoveDBKeymethod (@Tosoks67)
Improvements
- Improved the
serhelp methodscommand to list methods that can be added by frameworks, even if a given framework is not present
Version 0.15
CustomCommand flag additions
*commandlocal variableResetGlobalCommandCooldownmethodResetPlayerCommandCooldownmethod-- invalidRankMessageargument-- neededPermissionargument-- noPermissionMessageargument-- onCooldownMessageargument-- globalCooldownargument-- onGlobalCooldownMessageargument- Optional arguments for
-- argumentsoption
Enum flag changes
(not to be confused with script flags)
- Added new syntax to define multiple enum values for the same argument using
|syntax
Instead of usingToFlagsmethod, use theVal1|Val2|Val3system instead.
Example:SetPrimitiveObjectProperties *toy _ _ Collidable|Visible
Be sure to NOT put a space there! Doing so will result in SER viewing them as different arguments. - Removed
ToFlagsmethod
Fixes
- Fixed
damageoption ofDamageInfomethod returning text instead of a number - Fixed the description in text arguments saying that text can be provided without quotes when not
- Fixed
Chancemethod having inverted chance of returningtrue - Fixed
stopkeyword crashing the server if used in specific circumstances - Fixed
RespawnWaveInfonot being compatible with all wave references (@Tosoks67) - Fixed EXILED being required for SER to load (@Tosoks67)
- Fixed some enums not being searchable using
serhelpcommand - Fixed obsolete enum values being listed as available to use
- Fixed events tring to create invalid variables
- Fixed
TPRoommethod erroring when not providing optional arguments - Fixed incorrect tracking of running scripts resulting in "ghost scripts"
- Fixed
OnEventflag not erroring when provided with an incorrect event name
Additions
- Added default value of
RemoteAdminforlock reasonargument inLockElevatormethod - Added more example scripts
- Added
attemptandon_errorstatements (@Tosoks67) - Added
Overlappingmethod - Added
FriendlyFiremethod
Improvements
- Checking if script is attempting to use a yielding method inside
{}brackets - Better checking of inputs in enum arguments
- Printing of
StaticTextValueandDynamicTextValuetypes in method help - If script has multiple errors, all of them will be provided in a list, instead of only the first one
- Added hint to use
serhelp <enum name>in enum argument - Better error message formatting for invalid tokens
- Custom error for when an invalid method is used inside
{}brackets
Version 0.14.1 - Experimental 3
Fixes
- Fixed incorrect tracking of running scripts resulting in "ghost scripts"
- Fixed
OnEventflag not erroring when provided with an incorrect event name
Improvements
- Better error message formatting for invalid tokens
- Custom error for when an invalid method is used inside
{}brackets
Removed
ToFlagsmethod
Enum flag rework
(not to be confused with script flags)
Instead of using ToFlags to include multiple enum values, you can now use the | (pipe) operator like so:
SetPrimitiveObjectProperties *toy _ _ Collidable|Visible
Changes from version 0.14.1 - experimental 2
Fixes
- Fixed error when trying to get a friendly name of a value
- Fixed error when some events tried to create invalid variables
- Fixed TPRoom method erroring when not providing optional arguments
Added
FriendlyFiremethod
Changes from version 0.14.1 - experimental 1
Fixes
damageoption ofDamageInfomethod returning text instead of a number- Description in text arguments saying that text can be provided without quotes when not
Chancemethod having inverted chance of returningtruestopkeyword crashing the server if used in specific circumstancesRespawnWaveInfonot being compatible with all wave references (@Tosoks67)- EXILED being required for SER to load (@Tosoks67)
- Some enums not being searchable using
serhelpcommand - Obsolete enum values wont be listed as available to use
Additions
- Default value of
RemoteAdminforlock reasonargument inLockElevatormethod - More example scripts
attemptandon_errorstatements (@Tosoks67)-- invalidRankMessageargument forCustomCommandflagOverlappingmethod
Improvements
- Checking if script is attempting to use a yielding method inside
{}brackets - Better checking of inputs in enum arguments
- Printing of
StaticTextValueandDynamicTextValuetypes in method help - If script has multiple errors, all of them will be provided in a list, instead of only the first one
- Added hint to use
serhelp <enum name>in enum argument
Version 0.14.1 - Experimental 2
Fixes
- Fixed error when trying to get a friendly name of a value
- Fixed error when some events tried to create invalid variables
- Fixed TPRoom method erroring when not providing optional arguments
Added
FriendlyFiremethod
Changes from version 0.14.1 - experimental 1
Fixes
damageoption ofDamageInfomethod returning text instead of a number- Description in text arguments saying that text can be provided without quotes when not
Chancemethod having inverted chance of returningtruestopkeyword crashing the server if used in specific circumstancesRespawnWaveInfonot being compatible with all wave references (@Tosoks67)- EXILED being required for SER to load (@Tosoks67)
- Some enums not being searchable using
serhelpcommand - Obsolete enum values wont be listed as available to use
Additions
- Default value of
RemoteAdminforlock reasonargument inLockElevatormethod - More example scripts
attemptandon_errorstatements (@Tosoks67)-- invalidRankMessageargument forCustomCommandflagOverlappingmethod
Improvements
- Checking if script is attempting to use a yielding method inside
{}brackets - Better checking of inputs in enum arguments
- Printing of
StaticTextValueandDynamicTextValuetypes in method help - If script has multiple errors, all of them will be provided in a list, instead of only the first one
- Added hint to use
serhelp <enum name>in enum argument
Version 0.14.1 - Experimental
Fixes
damageoption ofDamageInfomethod returning text instead of a number- Description in text arguments saying that text can be provided without quotes when not
Chancemethod having inverted chance of returningtruestopkeyword crashing the server if used in specific circumstancesRespawnWaveInfonot being compatible with all wave references (@Tosoks67)- EXILED being required for SER to load (@Tosoks67)
- Some enums not being searchable using
serhelpcommand - Obsolete enum values wont be listed as available to use
Additions
- Default value of
RemoteAdminforlock reasonargument inLockElevatormethod - More example scripts
attemptandon_errorstatements (@Tosoks67)-- invalidRankMessageargument forCustomCommandflagOverlappingmethod
Improvements
- Checking if script is attempting to use a yielding method inside
{}brackets - Better checking of inputs in enum arguments
- Printing of
StaticTextValueandDynamicTextValuetypes in method help - If script has multiple errors, all of them will be provided in a list, instead of only the first one
- Added hint to use
serhelp <enum name>in enum argument
Version 0.14
UCR and Voting via plugin integrations
These are methods that are loaded when other plugins are detected, adding more features!
Callvote plugin methods
StartVoteStartVoteAndWaitVoteOption
Uncomplicated Custom Roles plugin methods
GetUCRRoleSetUCRRoleUCRRoleInfoGetPlayersWithUCRRole
Admin Toy methods
Used for handling admin toys, like spawning, modifying, teleporting etc.
CreateToy(@Tosoks67)DestroyToy(@Tosoks67)MoveToy(@Tosoks67)SetToyParent(@Tosoks67)SetToyRotationSetToyScaleTPToyPlayer(@Tosoks67)TPToyPos(@Tosoks67)TPToyRoom(@Tosoks67)ToyInfo(@Tosoks67)SetCameraProperties(@Tosoks67)SetLightSourceProperties(@Tosoks67)SetPrimitiveObjectProperties(@Tosoks67)SetShootingTargetProperties(@Tosoks67)SetTextProperties(@Tosoks67)InteractableToyEventflag (@Tosoks67)
Better global variables
- Added verifications for name collisions with other variables.
- Replaced
GlobalVariablemethod withglobalkeyword. (@Tosoks67)
# This will create a global variable
global $myGlobalVar = "hello!"
foreach -> over keyword change
Changed the name of the foreach loop to over loop for better readability.
No functionality was changed.
# This is how it looks
over @all
Print "found player!"
end
over @all
with @plr
Print "found player {@plr name}!"
end
Stricter checks for running scripts
When a script uses !-- OnEvent or !-- CustomCommand, running it by any other mean will not be possible.
Other additions:
- more example scripts
ToFlagsmethodIsLiteralmethodSetAppearancemethod (EXILEDmust be installed)PlayWaveEffectmethodGetVariableByNamemethod- fixed minor bugs
New contributor: @Unbistrackted
Fixed plugin bridge error.
Version 0.13.1
Added 2 new arguments for CustomCommand flag:
cooldown- players will have to wait until the cooldown finishes before running the command againneededRank- only players with the provided rank(s) can run the command
Example:
!-- CustomCommand vipbroadcast
-- arguments text
-- availableFor player
-- neededRank vip
-- cooldown 2m
# sends a simple broadcast to everyone - VIP benefit
Broadcast * 10s "* VIP BROADCAST *<br>[{@sender name}]<br>{$text}"
Other changes:
- Fixed the example script for discord webhook having an active webhook URL
Version 0.13.0
Version 0.13.0 adds Discord methods, HTTP methods, and a lot more!
Check out the new example script discordServerInfo to see how you can use the new Discord integration!
Added:
Discord methods:
- SendDiscordMessage
- EditDiscordMessage (@Tosoks67)
- SendDiscordMessageAndWait
- DeleteDiscordMessage (@Tosoks67)
- DiscordMessage
- DiscordEmbed
- EmbedAuthor
- EmbedField
- EnbedFooter
HTTP methods:
- HTTPGet
- HTTPPost
- HTTPPatch (@Tosoks67)
- CreateJSON
- AppendJSON
- FormatToReadableJSON
- JSONInfo
- ParseJSON
Text methods:
- TextLength
- SubText
- TrimText
- PadText (@Tosoks67)
Other:
- Get096Targets method (@Tosoks67)
- ServerInfo method (@Tosoks67)
- ReplaceTextInVariable method (@Tosoks67)
- HexToInt method (@Tosoks67)
- IntToHex method (@Tosoks67)
- isDummy player property (@Tosoks67)
- isNpc player property (@Tosoks67)
- syntax for skipping not required arguments
- Chance method
- GetWaveTimer method
- FormatDuration method
- more options for TimeInfo method (@Tosoks67)
- discordServerInfo example script
Fixed:
- Example scripts being outdated
- Flags sometimes not being registered
- RespawnWave method not being compatible with NW wave objects
- literal variables sometimes formatting with debug metadata (@Tosoks67)
- text escape characters being removed on manipulation
Removed:
- @scp173Observers variable (Get173Observers method now fully replaces the @scp173Observers variable) (@Tosoks67)
- Eval method (the parentheses system works the exact same way)
- ParseResultInfo method (renamed to ResultInfo)
- RespawnWaveInfo "secondsLeft" (changed to "timeLeft" and now returns a Duration value)