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Pull requests list

Option<I> SystemInput A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23712 opened Apr 8, 2026 by ItsDoot Loading…
Only calculate the world-space mesh center for an object when we know that object is transparent. A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23711 opened Apr 8, 2026 by pcwalton Loading…
Add merge_all_mesh_3d to world_asset_helpers A-Dev-Tools Tools used to debug Bevy applications. C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#23710 opened Apr 7, 2026 by IceSentry Loading…
Remove android game activity from default O-Android Specific to the Android mobile operating system
#23708 opened Apr 7, 2026 by oelison Loading…
Menu button A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23707 opened Apr 7, 2026 by viridia Loading…
Bevy City traffic lights
#23706 opened Apr 7, 2026 by nuts-rice Draft
Remove SystemState from more benches A-ECS Entities, components, systems, and events C-Benchmarks Stress tests and benchmarks used to measure how fast things are C-Code-Quality A section of code that is hard to understand or change S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23705 opened Apr 7, 2026 by wduminy Loading…
Per character filter for TextEdits A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23704 opened Apr 7, 2026 by ickshonpe Loading…
Remove unused parts of AssetLoaders::find A-Assets Load files from disk to use for things like images, models, and sounds C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23703 opened Apr 7, 2026 by greeble-dev Loading…
EditableText::new method to set initial text A-Text Rendering and layout for characters C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23702 opened Apr 7, 2026 by ickshonpe Loading…
PositionedGlyph migration guide A-Text Rendering and layout for characters D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23701 opened Apr 7, 2026 by ickshonpe Loading…
#[template(built_in)] A-Scenes Composing and serializing ECS objects C-Usability A targeted quality-of-life change that makes Bevy easier to use
#23699 opened Apr 7, 2026 by cart Loading… 0.19
Add black_box to some benchmarks that need it A-Cross-Cutting Impacts the entire engine C-Benchmarks Stress tests and benchmarks used to measure how fast things are C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Benchmarking This set of changes needs performance benchmarking to double-check that they help
#23692 opened Apr 6, 2026 by nishantc1527 Loading…
Make Skybox’s image optional so that Skybox::default() is valid. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Uncontroversial This work is generally agreed upon
#23691 opened Apr 6, 2026 by kpreid Loading… 0.19
Make Skybox not break rendering if its image is default or 2D. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples P-Crash A sudden unexpected crash S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23689 opened Apr 6, 2026 by kpreid Loading… 0.19
Expand examples for NestedQuery to show how to delegate a QueryData impl A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23686 opened Apr 6, 2026 by chescock Loading…
Add new and severity based constructors to BevyError A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Macros Code that generates Rust code D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#23684 opened Apr 6, 2026 by loreball Loading… 0.19
bevy_ecs fuzzing A-Build-System Related to build systems or continuous integration A-ECS Entities, components, systems, and events C-Testing A change that impacts how we test Bevy or how users test their apps D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#23682 opened Apr 6, 2026 by mockersf Loading…
conditionally disable tests on miri for taking way too long A-Build-System Related to build systems or continuous integration A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23677 opened Apr 5, 2026 by janis-bhm Loading…
Replace basis-universal-rs with basisu_c_sys to improve basis universal support A-Assets Load files from disk to use for things like images, models, and sounds A-Rendering Drawing game state to the screen C-Dependencies A change to the crates that Bevy depends on C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Needs-SME This type of work requires an SME to approve it.
#23672 opened Apr 5, 2026 by beicause Loading…
Replace all different load variants in AssetServer with a builder. A-Assets Load files from disk to use for things like images, models, and sounds C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Contentious There are nontrivial implications that should be thought through
#23663 opened Apr 4, 2026 by andriyDev Loading…
Move MeshUniform allocation from the CPU to the GPU. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23662 opened Apr 4, 2026 by pcwalton Loading…
Draft: Archetype invariant A-ECS Entities, components, systems, and events D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Goal This should have a C-Goal and should not continue until it has one X-Needs-SME This type of work requires an SME to approve it.
#23658 opened Apr 4, 2026 by SoyokazeRoom201 Draft
Add push, join_*, and empty methods to ParsedPath. A-Reflection Runtime information about types C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23650 opened Apr 3, 2026 by CraftSpider Loading…
Add BSN asset catalog: load, save, and labeled sub-asset registration A-Assets Load files from disk to use for things like images, models, and sounds A-Editor Graphical tools to make Bevy games C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Waiting-on-SME This is currently waiting for an SME to resolve something controversial X-Needs-SME This type of work requires an SME to approve it.
#23648 opened Apr 3, 2026 by jbuehler23 Draft
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